These are assorted projects created in Flash during my time at RPI. Most were made for an animation course. These were all pretty quick projects, none taking more than a few hours. My final project for the course was a physical animation made using cut paper rather than Flash. Also included is a simple educational game made for a product design course.
An animation of a figure getting up from a sitting position. I did most of the work for the class in this style, focusing more on the movement than on detailed individual frames. I typically moved parts from frame to frame rather than redrawing them.
Walk cycles, one in place and more detailed, one moving across the screen. As far as I can recall, the motion of the figure across the screen was the only motion tween I used throughout the course.
Pushing a heavy object. The high number of poses and movements in this action, along with the slight rotation, forced me to consider the character frame I had been working with as a three dimensional body rather than a flat one. This, as well as my other flash animations, was created by filling in motions between keyframes.
Lip sync of a segment of a Macho Man Randy Savage interview. I tried to be as organized as possible with this project. For projects like the walk cycle, I naturally put each major body part into its own layer. For this, I gave each sound its own layer, separated into folders for vowels and consonants. It ended up being a little more chaotic than just going shape by shape in a single layer, but I found it was very easy to keep track of existing mouth shapes and make small changes in what I'd already done. Unsurprisingly, I no longer find the interview nearly as entertaining as I did when I started the project.
Rush More consists of many very short games, each based on some event or idea in United States history. The game aims to quickly introduce concepts in US history to children around the fifth grade level by building a visual and interactive association with each idea.
The game was created in response to a prompt in a product design studio course. We were tasked with creating something educational targeted at fifth grade students. To get feedback on our progress, we periodically visited Ark Community Charter Scool in Troy, NY to work with students. We wanted to come up with something that would teach history, and our first concept, a time travel board game, was not very successful. With only about two weeks before the due date, we came up with a new concept. In those two weeks, we brainstormed minigames, learned Flash and some ActionScript pretty much from scratch, created the necessary art assets, and put everything together. If I was to continue developing the game, one of my highest priorities would be adding sound. For only having about a dozen minigames, the children we worked with got a lot of playtime out of it. Their teacher was excited about the concept as well, even going so far as to wonder if games like Rush More could take the place of quizzes.
This project was completed with the assistance of Rebecca Ehrhardt. She contributed to our list of game concepts and put together the Paul Revere minigame.